#version 310 es

layout(binding = 0, std430)
buffer i_block_1_ssbo {
  uint inner;
} v;
void v_1() {
  v.inner = (v.inner - 1u);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
